Comment Reply Start Topic. Post History Loading, please wait. This may take some time Maybe their next project is the slingshot. From fans who probably didn't know Bungie existed until they started working for Microsoft. I fell of the bungie grid for a few years but I have been a member since the 7th column days when they had chapters for Marathon and Minatour I appreciate your concern though. Aparently , my aunt works for pathe, she said bungie left microsoft because of the movie which is comnig back out its called HALO lol , they said the microsoft director didnt want to do it.
Obviously somthing else thats complicated , The new director is Peter Jackson. Lord of the Rings' director signs on for 'Halo' Director Peter Jackson forms game development studio, will collaborate on one of two new 'Halo' titles for Xbox Tristan ;-. The initial publishing agreement signed by both parties saw to it that Bungie and Activision would be in a partnership for a year period. That clearly didn't come to pass, but the Destiny franchise was always going to default back to Bungie; Activision just had exclusive publishing rights for four entries in the series.
This initial agreement meant that Bungie had to release a new game every other year, with major DLC for each iteration arriving in off years. This schedule wasn't met, as the company rearranged its plans to accommodate the release of several add-on packs for both Destiny and its sequel, Destiny 2. It's apparent that Bungie learned its lesson after those in charge sold the studio to Microsoft, as the firm then had to relinquish the Halo franchise when it departed.
With that said, the ordeal itself is vastly different because ownership was never on the table in any form — with the exception of the publishing rights to Destiny. Those are the key differences between what has happened with each of Bungie's previous partnerships. The truth is that such publishing deals aren't anywhere near essential anymore thanks to the ability to self-publish online.
After all, you don't celebrate with champagne unless you're positively thrilled about something. And in Bungie's case, they seem pretty thrilled about getting away from Activision.
Looking back at the history of Destiny , you can understand why both partners in the deal would've found reasons to be disappointed. The truth is, not everything is meant to be a match.
Bungie and Activision have different motivations. They're out to achieve different ends. Over time, problems Bungie had with the Destiny series — as well as problems Bungie had with Activision as a publisher — seem to have played a role in the two calling it quits. We can't say for certain how the breakup will affect the two companies.
But below, we can dive deeper into what likely caused it. It's tough to argue with Activision's success in the 21st century. The company finds a game formula that works, or a property that fans can't get enough of, and proceeds to milk it for everything it's worth. It's why we get a new Call of Duty game every single year. It's why those same Call of Duty games are almost always hot sellers. And it's why the company is always down to revive a long-forgotten IP and ship a video game using it.
Are those revivals always fantastic games? But the way Activision sees it, there's a demand in the market that needs to be met. And if not Activision, then who? Long story short, Activision likes making money. And, fortunately, Activision is very good at making money. The goal that I had in bringing a lot of the packaged goods folks into Activision ten years ago was to take all the fun out of making video games.
For better or worse, Activision isn't out to change the world. The company simply wants to make video games that make a lot of money. That philosophy never quite aligned with Bungie's. Bungie was an independent studio long before coming under the Microsoft umbrella in June And though the studio published a long string of hit Halo games as a Microsoft subsidiary, those who'd been at Bungie from the beginning — those who longed to work on other things — started to miss that independence.
It's why Bungie and Microsoft decided to go their separate ways in , once again establishing Bungie as an independent company.
And it's why today, we have the franchise known as Destiny. But it never quite made sense that Bungie left Microsoft only to immediately sign a huge multi-year publishing deal with Activision. Most with eyes, ears, and a knowledge of Activision's business model knew that the two companies didn't seem at all compatible.
By signing the deal with Activision, Bungie essentially gave itself another large corporation to answer to. And by handing Destiny 's publishing rights over to Activision, Bungie left a lot of the decisions in the hands of someone else.
Activision handled marketing. Activision struck deals. And Activision set deadlines. It's likely not what the fiercely independent studio known as Bungie had in mind when it left Microsoft over a decade ago. The news that Bungie and Activision were splitting might have come as a surprise for some. Bungie even got to make a quick announcement during 's BlizzCon, offering to make the base game of Destiny 2 free to PC players for a limited time.
But according to Kotaku 's Jason Schreier , "Activision and Bungie had a rocky relationship since before Destiny 1 even shipped. The original Destiny was delayed, releasing later than it was supposed to in September And while the game nailed the shooting mechanics — almost a given for a Bungie shooter — there were a lot of problems.
The systems were confusing, the grind was unforgiving, and the first two DLCs, while introducing improvements, didn't quite get the job done. In the first year, Destiny looked a whole lot like what it was: a game that had been delayed, still wasn't totally complete upon its release, and couldn't capture the hearts and minds of the mainstream gamers that Activision makes its money from.
When Destiny 's The Taken King expansion launched in September , it fixed a whole lot of what had plagued the vanilla game. The systems were easier to understand.
Progression was more friendly. The game's "King's Fall" raid was outstanding. And the expansion introduced a whole slew of hidden secrets, questlines, and loot.
In essence, The Taken King transformed Destiny into what it should have been at the start. And players loved it. The months following the release of The Taken King were radio silent on Bungie's end.
The studio opted not to do another season pass with DLC packs, and eventually, players ran out of things to do.
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