What is riften worth




















Riften seems like a more fair trade to him, easily resupplied, across from the river. But he will say it's not enough to outweigh the loss of Markarth. With the reach at the Stormcloak's hands, Solitude will be in danger. He will blame you that you are biased and a part of Ulfric's camp. But he will see that holding Winterhold would allow them to threaten the rebel supply lines out of Windhelm.

Esbern will stop them and give a speech. Are they so petty in their disagreements that they don't see the real threat? They are arguig about nothing while the fate of the lands lie on the balance. Delphine advices both sides to listen to what they have to say.

The world eater has returned. He grows more powerful with every soldier slain in the war, for he devours on the soul of the dead. The speech will convince Ulfric to come back to the negotiation table. But he still is not happy with the terms. He wants Hjaalmarch to be surrendered to the Stormcloaks. He will tell you to decide: I agree, the Empire should turn over Hjaalmarch Favor the Stormcloak The Empire doesn't need to give any more territory Favor the Imperials Since you surrendered Markarth in exchange for Riften, which was already a fair trade, you should say that the Empire doesn't need to give any more territory.

Ulfric will be upset but will agree for the good of Skyrim. If you had favored the Stormcloaks previously over the Empire, now the empire will demand compensation for the Massacre at Karthwasten. But Ulfric will deny the accusations about the massacre and tell Tullius that all the blood was on his hands. They will also want the Pale return to the Imperial's control. Arngeir will declare that they have an agreement and read the terms of the negotations that were agreed. Markarth would be handed over to the Stormcloaks and the Jarl will step down.

Stormcloaks will withdraw from the Rift and allow the imperials unhindered access. Maven Black-Briar will become the Jarl of Riften. He will ask if both parties agree to this. They both will replay that they can live with those terms until the Dragon Alduin is slain.

Tullius will comment that Markarth was a heavy price to pay for the truce and that he hopes it is worth it. Arngeir will turn to the Jarl of Whtiterun and ask him if he remembers the plan to trap the dragon. The Jarl will reply that he is ready to do his part.

Just say the word, and his men will spring the trap. The difficulty remains, how to lure a dragon to Dragonsreach in the first place? Esbern will say he has a solution. He has identified one of the dragons that Alduin has raised from the dead.

Ask him how it helps you. He will say that the names of dragons are always 3 words of power, shouts. If you shout them, he will hear you, wherever he might be. Ask him why would he come when called. He will say that dragons are proud by nature and won't refuse a challenge. Your voice will intrigue the dragon, especially after your victory over Alduin.

It is very likely that the dragon will be unable to resist your call. Ask him what the dragon's name is. There is a problem. They have learned who the Greybeards leader is. Paarthurnax, the dragon that the Greybeards have been protecting all these years. Paarthurnax helped Alduin enslave their ancestors. He needs to die and it falls to you to kill him. This opens up the quest to kill Paarthurnax, which is an optional quest. If you kill Paarthurnax, you will lose the support of the Greybeards.

If you don't kill him, you will lose the support of the Blades. Refer to the Paarthurnax Quest Walkthrough for more information. The quest description for Season Unending has updated: "The Jarl of Whiterun wouldn't help me capture a dragon as long as the civil war was raging.

Arngeir agreed to host a peace council at High Hrothgar. With Esbern's help, I persuaded General Tulius and Ulfric Stormcloak to agree to a truce in order to defeat Alduin, who is a threat to both sides in the civil war" This completes the quest "Season Unending". You now go back to Whiterun to proceed with the quest "The Fallen". Spread The Word del. Great guide! So the combo should be: Keep Elenwen there S tormcloaks get Markarth Imperials get Riften Sto rmcloaks get Hjaalmarch While I agree that Hjaa lmarch is far to much of a repayment for having so me stupid Elf sit at the table, it's what the game sees as fair.

If you loo k at the strategy maps ar ound Skyrim before the co uncil, you'll see that th e Empire actually has mor e than the Stormcloaks, s o that might be the reaso ning, but who knows! H appy dragon slaying! Reply to this comment. Cancel this reply. By the time of negotiatio ns I had already joined t he Legion and here were m y Choices for a neutral t ruce. Kick the Thal mor out 2. Give Markarth to Ulfric 3.

Give Rift to Tullius 4. Make Ulfric Pay compensation for the massacre. I had a quest open to joi n the Imperial Legion. I had to finish it before G eneral Tulius would even speak to me. At the negot iating table, it first tr ied to follow the instruc tions here. All depends on how much you even care about the Civil War. Per page: 15 30 Date Posted: 30 Jun, pm. Posts: 5. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.

All rights reserved. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames. On the east side of Riften, there is an entryway into the city that is boarded up with wood. Fans speculate that it could be because of the massive amount of immigrants from Morrowind after Ash Mountain erupted.

The official game guide does mention this boarded-up entryway, however. In the guide, it mentions that repeated bandit attacks from the east resulted in many casualties near that gate.

A massive lake surrounds Riften that is impossible to enter. You can be outside of the town or in Riften, but you are unable to enter this lake even though it's clearly visible. This is because invisible walls cover the town itself. Inside of Riften, there are ways to climb over the walls to try to enter this lake.

Unfortunately, all you are met with when doing so is invisible walls that prevent you from progressing further. You will have to disable invisible barriers through console commands or mods to explore the nearby lake. The Thieves Guild are notorious for stealing items from the rich and dividing the loot amongst the guild, but did you know there's a special room dedicated to displaying the work you've put in?

Delvin Mallory is a member of the Thieves Guild that loves to display your accomplishments to all in the guild. The Litany of Larceny is a special quest tied to this room, slowly accumulating new items as you complete jobs for the guild.

It starts small with golden ornaments and decorations, but this room has a special safe that unlocks at job completions, housing great loot for the Dragonborn to take for themselves. If you can obtain all of the Stones of Barenziah, it even displays the Crown of Barenziah with all 24 stones embedded. If you ever wanted to marry someone in Skyrim, your only option to do so is Riften.

The Temple of Mara in this city performs wedding ceremonies you can partake in. To get married, you must first have a good reputation with a certain NPC, usually from completing quests for them. Next, you need to equip an amulet of Mara to show you are looking for a relationship. Assuming you can marry them, you can then ask them to meet you at the Temple of Mara in Riften to get married. There aren't many bonuses for marrying someone besides a well-rested buff when sleeping with them, but it seems that Riften has a monopoly on marriage ceremonies in the province.

After you convince the Riften guard that you should enter the city for free, you will be approached by a mysterious man asking you to steal someone's ring.

This man is Brynjolf, a core member in the Thieves Guild that runs in Riften. Once you complete this quest, not only does he offer you more quests to complete, but new random events can occur in the city. It helps reinforce that the Thieves Guild operate in this location and exploit every store they possibly can.



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